’67 Chevrolet Impala 3D Model

The ’67 Chevrolet Impala was what I chose to create as part of a assignment while I attended Victoria University.

I use the program Autodesk Maya which is my most preferred modeling software. I always start the modeling process by choosing one of the primitive models in Maya; cube, sphere, cylinder, pyramid etc. But normally, I will use a cube as base for my model.
The actual modelling process is all about me moving the corners of the primitive model to change its shape. I can remove or add more points any time to make the final shape more complex, as seen below.

ChevyImpalaAfter Modeling I moved to texturing but because I’m not entirely happy with the current textures, I will not be showing them here, in a future post I will have the textures completed.

Here is my turntable of my finished model (no texture)

4 Responses to “’67 Chevrolet Impala 3D Model

  • This is quite interesting. So you basically built a virtual cal from scratch. I like it.

  • jleew0115
    6 years ago

    This is impressive! It’s insane how you can bring that kind of realism starting from a square. I’m currently trying to learn several programs at once and I am always looking for another program to experiment with, Good job on the model…are you going to add more and will you be updating?

    • Besnardm
      6 years ago

      Thanks for you comment, I’m glad your enjoying my work and how much effort I put into it.
      I will be updating the textures and will be modeling the interior, and I’ve had the thought of putting into a game as a drive-able car.

  • Elfprincess
    6 years ago

    I have literally zero experience with 3D modeling (other than seeing the finished product in video games), so your posts are really interesting! I had no idea that you create everything from simple shapes. It looks just like the real thing! Reminds me of cars in LA Noire. This game had the best cars, haha.
    What kind of texture are you thinking about? Could you tell me a bit about your upcoming vidya? 😀

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